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OpenHAB JRuby Scripting

The OpenHAB JRuby scripting helpers bring the power of the Ruby language to OpenHAB. Rather than being a pure pass-through to OpenHAB, they provide a Ruby-like experience when building automation rules within OpenHAB.

Discussion

Please see this thread on the OpenHAB forum for further discussion. Ideas and suggestions are welcome.

Quick Examples

The following examples are for file-based rules but most of them are applicable to GUI rules as well.

Trigger when an item changed state

rule 'Turn on light when sensor changed to open' do
  changed Door_Sensor, to: OPEN 
  run { Cupboard_Light.on }
end

Use multiple triggers

rule 'Control light based on multiple doors' do
  changed Door_Sensor1, to: OPEN
  changed Door_Sensor2, to: OPEN
  run { Cupboard_Light.on }
end

# Which is the same as:
rule 'Control light based on multiple doors' do
  changed Door_Sensor1, Door_Sensor2, to: OPEN
  run { Cupboard_Light.on }
end

Check against multiple states

rule 'Control light based on door state' do
  changed Door_Sensor, to: [OPEN, CLOSED]
  run { Cupboard_Light << Door_Sensor.open? } # Send a boolean command to a Switch Item
end

Trigger when a group member changed state:

# Assumption: Motion sensor items are named using the pattern RoomName_Motion
# and Light switch items are named with the pattern RoomName_Light
rule 'Generic motion rule' do
  changed Motion_Sensors.members, to: ON
  run do |event|
    light = items[event.item.name.sub('_Motion', '_Light')] # Lookup item name from a string
    light&.on 
  end
end

Various ways of sending a command to an item

Light1 << ON
Light1.on
Rollershutter1.up
ColorItem1.command '#ffff00'
DimmerItem1 << 100
Set_Temperature << '24 °C'

Dealing with Number Items

# Items:
# Number:Temperature Outside_Temperature e.g. 28 °C
# Number:Temperature Inside_Temperature e.g. 22 °C
temperature_difference = Outside_Temperature - Inside_Temperature
logger.info("Temperature difference: #{temperature_difference}") # "Temperature difference: 6 °C"
# Items:
# Number:Power Solar_Panel_Power
# Number:Power Load_Power
# Number:Power Excess_Power
Excess_Power.update(Solar_Panel_Power - Load_Power)

Detect change duration without creating an explicit timer

rule 'Warn when garage door is open a long time' do
  changed Garage_Door, to: OPEN, for: 15.minutes
  run { say "Warning, the garage door is open" } # call TTS to the default audio sink
end

Use timers

Timers are created using after with an easier way to specify when it should execute, based on duration syntax, e.g. 10.minutes instead of using ZonedDateTime.

rule 'simple timer' do
  changed Watering_System, to: ON
  run do
    after(5.minutes) { Watering_System.off }
  end
end

Rescheduling timers, the traditional way

@timer = nil # variables starting with @ are instance variables

rule 'reschedule timer' do
  updated Motion_Sensor, to: OPEN
  run do
    Light_Item.on
    if (@timer.nil?)
      @timer = after(5.minutes) { Light_Item.off } # This is the equivalent of createTimer() in rulesdsl
    else
      @timer.reschedule # This automatically reschedules it for the original duration (5 minutes)
      # To reschedule it a different duration, use @timer.reschedule 10.minutes
    end
  end
end

rule 'cancel timer' do
  changed Light_Item, to: OFF
  run { @timer&.cancel }
end

Or use the timer “reentrant” feature to achieve the same thing

rule 'automatic reentrant timer' do
  updated Motion_Sensor, to: OPEN
  run do
    Light_Item.ensure.on # 'ensure' only sends the command if it's not already on
    # Using a unique ID, this timer automatically reschedules when called again before 5 mins is up
    # This works similarly to the "expire" item profile
    after(5.minutes, id: Motion_Sensor) { Light_Item.off } 
  end
end

# timers[] is a built-in hash that keeps track of reentrant timer ids
rule 'cancel timer' do
  changed Light_Item, to: OFF
  run { timers[Motion_Sensor]&.cancel }
end

Or use the timed command feature to achieve the same thing

The two timer examples above required an extra rule to keep track of the Light_Item state, so when it’s turned off, the timer is cancelled. However, the timed command feature in the next example handles that automatically for you.

rule 'timed command' do
  updated Motion_Sensor, to: OPEN
  run { Light_Item.on for: 5.minutes } # it will turn it off after 5 minutes
end

Automatic activation of exhaust fan based on humidity sensor

This uses the evolution_rate persistence feature, coupled with an easy way to specify duration. It is accessed simply through ItemName.persistence_function.

# Note: don't activate the exhaust fan if the bathroom light is off at night
# Sun_Elevation is an Astro item. Its state is positive during daylight
rule 'Humidity: Control ExhaustFan' do
  updated BathRoom_Humidity
  triggered do |humidity|
    evo_rate = humidity.evolution_rate 4.minutes, :influxdb
    logger.info("#{humidity.name} #{humidity} evolution_rate: #{evo_rate}")

    if (humidity > 70 && evo_rate > 15) || humidity > 85
      BathRoom_ExhaustFan.ensure.on if Sun_Elevation.positive? || BathRoom_Light.state.nil? || BathRoom_Light.on?
    elsif humidity < 70 || evo_rate < -5
      BathRoom_ExhaustFan.ensure.off
    end
  end
end